![]() So we dimmed them down to reduce eye fatigue and make flying a more pleasant experience. Lastly, some ships have lights on the dashboard or canopy that shine directly in your face. The ambient light really changes the 'mood' of the pilot's environment, and you can even have multi-coloured lighting if you prefer. We've also enabled coloured lighting effects in the cabin. But it also means we can re-colour any HUD element, and we're not locked into a particular palette. In doing so, we avoid the unintended XML side-effects on radar icons and pilot portraits. The HUD mod enables precise re-colouring of each HUD element, without the need to alter the XML. If you don't have a powerful GPU then it can tank your frame rate. 2x the 'size' is 4x the area, so it can get out of hand quickly. It can impact the FPS (frames per second), because you're rendering a larger image in the background with much more pixels and the game scales that down to give you smoother graphics. ![]() Try setting your viewport to 1.25 or 1.50 and see the difference. In 'quality' graphics options there is a property called 'supersampling'. This increases the terrain level of detail and lighting beyond ultra.Ī method to improve anti-aliasing is via supersampling. In ED: Odyssey 4.1 you can set the terrain quality to "ULTRAFORCAPTURE". This is essentially the "Ultra" preset with DOF (which is normally only used in the camera modes, but eats quite a bit of performance for an effect I don't like) disabled, the GPU terrain work slider maxed out (despite what the description states, I've only seen performance and smoothness improvements from increasing this to maximum on any upper end GPU hardware of the last several years, going back to at least my Radeon HD 290 and GeForce GTX 780), and the custom "LODDistanceScale" increase, which must be manually entered into this file, because the in-game slider maxes out at "1.000000". So, my Custom.fxcfg (normally located in "%LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics" in your user profile directory), which contains the main display menu settings, looks like this: It appears that values as high as "1.999999" work for "Model Draw Distance"/"LODDistanceScale". The display quality settings can be customized. I modified these setting to be triggered when the graphics options are set to max (high/ultra depending on the setting). In my GraphicsConfigurationOverride.xml file I have these overrides (I also make the same changes in the main GraphicsConfiguration.xml file to the relevant sections (because one or more of the overrides need to be in there - particularly the GalaxyMap ones I think). ![]() These recommendations were made by DisillusionedBook. They cause no FPS hits during ship and on foot exploring gameplay and see a huge improvement to the milkyway skybox, planet texture quality and anecdotally see far less terrain LOD morphing on surfaces either on approach or driving/flying low over the surface. The following should only be implemented if you have a decent newer card with 8GB VRAM - and note my setup is only 2560x1080 with 75hz monitor, RX 6800 card - If you run ED at 4K and are already struggling maybe these will not be any benefit for you. You can use 8192 or even 16384 for screen shots of planets, but I don't consider them suitable for general play. Note that I recommend against using texture resolutions past 4096 as you will get progressively more noticeable texture pop-in around complex areas like starports, irrespective of how much video memory you have. If you want to keep things simple you can paste this into your "GraphicsConfigurationOverride.xml" file (normally located in %LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics\): You can increase the texture resolution of planets, the galaxy background and the environment map. 8 Graphic Tweaks, Dreamscape Feeling
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